Zontco

Setup

Setup defines all procedures required to prepare a game of Viva La Dungeon before play begins, including component preparation, Loot decks, Random Encounters, tokens, Plot Armor, chest placement, Dungeon Bomb Deck construction, Turn Order, Character selection, Patron selection, starting attributes, Starting Room placement, and beginning play.

Viva La Dungeon Official Rules Reference A Zontco board game created by The Lich, featuring art by Greedmaw Coffin.

Source metadata

File ID

03_SETUP

File name

Viva La Dungeon Setup

Version

1.1

Status

Active

Canonical definition

Setup is the authoritative pre-game procedure for Viva La Dungeon. All Setup procedures must be completed before the first Player Turn begins. Setup establishes the Map, decks, token pools, Dungeon Bomb Deck, Turn Order, Player materials, starting attributes, starting positions, and the transition into normal Game Flow.

Authoritative for

Game Setup

The complete pre-game procedure required before the first Player Turn.

Component Preparation

Placement and organization of the Map, decks, discard piles, tokens, and player materials.

Dungeon Bomb Deck Construction

Construction of the Cube Deck, Phase One pile, Phase Two pile, Cube State Card placement, and final Dungeon Bomb Deck order.

Turn Order Determination

The procedure for rolling 1d20, ranking Players, resolving ties, and establishing Turn Order.

Character Selection

The procedure for selecting Character Cards and assigning matching Portraits.

Portrait Assignment

The association between each selected Character Card, its matching Portrait, and the Player who controls it.

Starting Room Placement

The procedure for placing Player Portraits into legal Starting Rooms.

Beginning Play

The transition from completed Setup into the first Active Player and normal Game Flow.

Notes

All Setup procedures must be completed before the first Player Turn begins.

SECTION_ID: VARIABLES

Variable

Rule

When this document references a Variable by name, use the value listed in this section unless another rule specifically states otherwise.

Variable Player count Value
PHASE_BOMB_COUNT_BY_PLAYER_COUNT 3 Players 7 Bombs
PHASE_BOMB_COUNT_BY_PLAYER_COUNT 4 Players 10 Bombs
PHASE_BOMB_COUNT_BY_PLAYER_COUNT 5 Players 13 Bombs
PHASE_BOMB_COUNT_BY_PLAYER_COUNT 6 Players 16 Bombs

Rule

PHASE_BOMB_COUNT_BY_PLAYER_COUNT applies separately to Phase One Construction and Phase Two Construction.

Related rules: Phase One Construction, Phase Two Construction.

SECTION_ID: COMPONENT_SETUP

Component Setup

Rule

Place the Map in the center of the play area.

Rule

Separate all game components into their respective decks, tokens, and player materials.

Rule

Leave space for all discard piles.

Rule

Place commonly accessed tokens within reach of all Players.

SECTION_ID: LOOT_DECK_SETUP

Loot Deck Setup

Rule

Shuffle each Loot deck separately.

Decks

  • Armor Deck
  • Weapon Deck
  • Common Magic Deck
  • Rare Magic Deck

Rule

Place each shuffled deck face down near the Map.

Rule

Create a discard pile for each Loot deck.

Reference: Loot and Inventory — Loot Decks and Discard Piles.

SECTION_ID: RANDOM_ENCOUNTER_SETUP

Random Encounter Setup

Rule

Shuffle the Random Encounter deck.

Rule

Place the deck face down near the Map.

Rule

Create a Random Encounter discard pile.

Reference: Random Encounters — Random Encounter Deck During Play.

SECTION_ID: TOKEN_SETUP

Token Setup

Rule

Place the following token pools near the Map:

  • Jelly Cube Tokens
  • Hidden Tokens
  • Reroll Tokens

Rule

Prepare Chest Tokens according to Chest Setup.

Related rule: Chest Setup.

SECTION_ID: PLOT_ARMOR_SETUP

Plot Armor Setup

Rule

Give one Plot Armor card to each Player.

Rule

Unused Plot Armor cards are returned to the game box.

Reference: Loot and Inventory — Plot Armor.

SECTION_ID: CHEST_SETUP

Chest Setup

Rule

Shuffle all Chest Tokens face down.

Rule

Place 1 Chest Token in each Room on the Map.

Rule

After placement, reveal all Chest Tokens.

Rule

If the Map contains more Rooms than available Chest Tokens, follow the setup instructions provided by that Map.

Reference: Actions — Open Chest Action.

SECTION_ID: DUNGEON_BOMB_SETUP

Dungeon Bomb Deck Setup

Rule

Separate all standard Dungeon Bomb cards into the following groups:

  • Phase 1 Bombs
  • Phase 2 Bombs, identified by the Phase 2 Icon
  • Cube Cards, separated by Cube Pattern

Reference: Ontology — Phase 2 Icon.

Reference: Ontology — Cube Pattern.

Rule

Locate the following Cube State Cards and set them aside:

  • Angry Cube Card
  • Raging Cube Card

Rule

Cube State Cards are not shuffled into the Phase 1 Bombs, Phase 2 Bombs, or Cube Cards.

Rule

Shuffle each standard Dungeon Bomb group separately.

Reference: Dungeon Bombs — Dungeon Bomb Deck During Play.

Reference: Dungeon Bombs — Cube State Cards.

SECTION_ID: CUBE_DECK_CONSTRUCTION

Cube Deck Construction

Rule

Separate Cube Cards by Cube Pattern.

Rule

Each Cube Pattern forms its own pile.

Rule

Shuffle each Cube Pattern pile separately.

Rule

Deal one card from each Cube Pattern pile to create the Cube Deck.

Rule

Return all unused Cube Cards to the game box.

Rule

The Cube Deck contains four Cube Cards.

Reference: Dungeon Bombs — Cube Cards.

SECTION_ID: PHASE_ONE_CONSTRUCTION

Phase One Construction

Rule

Create the Phase One pile according to PHASE_BOMB_COUNT_BY_PLAYER_COUNT.

Rule

Deal the appropriate number of Phase 1 Bombs into a new pile.

Rule

Deal 2 random Cube Cards from the Cube Deck into the Phase One pile.

Rule

Shuffle the Phase One pile.

Reference: Dungeon Bombs — Phase 1 Bombs.

SECTION_ID: PHASE_TWO_CONSTRUCTION

Phase Two Construction

Rule

Create the Phase Two pile according to PHASE_BOMB_COUNT_BY_PLAYER_COUNT.

Rule

Deal the appropriate number of Phase 2 Bombs into a new pile.

Rule

Deal the remaining 2 Cube Cards into the Phase Two pile.

Rule

Shuffle the Phase Two pile.

Reference: Dungeon Bombs — Phase 2 Bombs.

SECTION_ID: FINAL_DUNGEON_BOMB_DECK

Final Dungeon Bomb Deck

Rule

Build the final Dungeon Bomb Deck in the following order from bottom to top:

  1. Place the Raging Cube Card face down.
  2. Place the Phase Two pile face down on top of the Raging Cube Card.
  3. Place the Angry Cube Card face down on top of the Phase Two pile.
  4. Place the Phase One pile face down on top of the Angry Cube Card.

Rule

The final Dungeon Bomb Deck order from top to bottom is:

  1. Phase One pile
  2. Angry Cube Card
  3. Phase Two pile
  4. Raging Cube Card

Rule

Do not shuffle the Angry Cube Card or Raging Cube Card into either Phase pile.

Rule

This complete stack becomes the Dungeon Bomb Deck.

Rule

The Dungeon Bomb Deck is used throughout the game as defined in 07_DUNGEON_BOMBS.

Reference: Dungeon Bombs — Dungeon Bomb Deck During Play.

Reference: Dungeon Bombs — Cube State Card Positions.

SECTION_ID: DETERMINE_TURN_ORDER

Determine Turn Order

Rule

Each Player rolls 1d20.

Rule

Players are ranked from highest result to lowest result.

Rule

Ties are rerolled among tied Players.

Rule

The resulting order becomes Turn Order.

Rule

Setup continues following Turn Order.

Reference: Game Structure — Turn Order.

SECTION_ID: CHARACTER_SELECTION

Character Selection

Rule

Beginning with the first Player in Turn Order, each Player selects one available Character Card.

Rule

A Character Card may not be selected by more than one Player.

Rule

When a Player selects a Character Card, that Player takes the selected Character Card and its matching Portrait.

Rule

The selected Character Card and matching Portrait become associated with that Player.

Rule

The Character represented by the selected Character Card becomes that Player's Character.

Reference: Player Structure — Character.

Reference: Player Structure — Portrait.

SECTION_ID: PATRON_SELECTION

Patron Selection

Rule

Beginning with the first Player in Turn Order, each Player selects one available Patron Mat.

Rule

A Patron Mat may not be selected by more than one Player.

Rule

When a Player selects a Patron Mat, that Patron Mat becomes associated with that Player.

Rule

Place the selected Character Card on the selected Patron Mat.

Rule

Each Player receives:

  • One Health Marker
  • One Kaos Marker
  • One Plot Armor card

Rule

Patron Bonuses are resolved during Starting Attribute Setup unless a rule specifically states otherwise.

Reference: Player Structure — Patron Mat.

Reference: Player Structure — Patron Bonus.

Reference: Loot and Inventory — Plot Armor.

SECTION_ID: STARTING_ATTRIBUTE_SETUP

Starting Attribute Setup

Rule

Each Player uses the Starting Attributes displayed on their Character Card to establish their initial game state.

Rule

A Player's current Health is initially set equal to their Health Cap before applying Setup effects.

Rule

Place that Player's Health Marker on the Health Track at the value equal to that Player's current Health.

Rule

A Player's current Kaos is initially set equal to their Starting Kaos before applying Setup effects.

Rule

Place that Player's Kaos Marker on the Kaos Track at the value equal to that Player's current Kaos.

Rule

Resolve all Patron Bonuses and other Setup effects that modify a Player's current Health, Health Cap, current Kaos, Inventory, Statuses, or other game state.

Rule

A Patron Bonus only requires Setup tracking if the Patron Bonus instructs the Player to change, gain, place, draw, equip, store, mark, or otherwise modify something during Setup.

Rule

Setup effects are resolved in Turn Order unless a rule specifically states otherwise.

Reference: Player Structure — Starting Attributes.

Reference: Player Structure — Patron Bonus.

SECTION_ID: PLOT_ARMOR_PLACEMENT

Plot Armor Placement

Rule

Each Player equips their Plot Armor card to a legal Armor Slot on their Patron Mat.

Reference: Loot and Inventory — Plot Armor.

SECTION_ID: STARTING_ROOM_PLACEMENT

Starting Room Placement

Rule

Beginning with the first Player in Turn Order, each Player places their Portrait in a legal Starting Room.

Rule

A legal Starting Room is any Room on the Map not currently occupied by another Player's Portrait.

Rule

After a Player places their Portrait, that Room is the Player's current Room.

Reference: Player Structure — Portrait.

SECTION_ID: BEGIN_PLAY

Begin Play

Rule

After all Setup procedures have been completed, the first Player in Turn Order becomes the Active Player.

Rule

The game begins immediately.

Rule

Play proceeds according to the Game Flow defined in 02_GAME_STRUCTURE.

Reference: Game Structure — Game Flow.

Official attribution

This reference is designed to define rules precisely. It is not a step-by-step learn-to-play guide and does not replace the official game components. These rules define the core systems but do not include the full commercial game contents, cards, art, components, or final product materials.

Official rules for Viva La Dungeon, a tabletop dungeon-battle-royale board game created by The Lich, featuring art by Greedmaw Coffin, and published by Zontco. Viva La Dungeon is a Zontco product.

© 2026 Zontco. All rights reserved. Please credit: Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.

Preferred citation

Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.