Game Structure

Defines the structure and flow of a game of Viva La Dungeon.

Viva La Dungeon Official Rules ReferenceA Zontco board game created by The Lich, featuring art by Greedmaw Coffin.

Source metadata

File ID

02_GAME_STRUCTURE

File name

Viva La Dungeon Game Structure

Version

1.3

Status

Active

Canonical definition

Defines the structure and flow of a game of Viva La Dungeon. Rules defined here are authoritative unless another active rules document explicitly overrides a specific rule.

Authoritative for

  • Game Flow
  • Turn Order
  • Rounds
  • Turn Sequence
  • Active Player
  • Dungeon Bomb Timing
  • Combat Encounter Timing
  • Death Interruption Rules
  • Victory Checks
  • Game End Conditions

This document defines when game systems occur, but does not define the detailed rules of those systems. System-specific procedures are defined in their respective files.

SECTION_ID: VARIABLES

Variable

Rule

When this document references a Variable by name, use the value listed in this section unless another rule specifically states otherwise.

Variable

  • TURN_ACTION_REFUND: 1 Kaos

SECTION_ID: GAME_OBJECTIVE

Game Objective

Rule

The objective of Viva La Dungeon is to achieve Victory.

Rule

The default Victory condition is to be the final surviving Player.

Rule

When exactly one Surviving Player remains, Victory occurs immediately unless another rule specifies otherwise.

SECTION_ID: GAME_FLOW

Game Flow

Rule

A game of Viva La Dungeon follows this sequence:

1. Setup

2. Begin Play

3. Players take Turns

4. Resolve Death Processes, Player Falls, and Final Deaths as they occur

5. Check for Victory

6. End Game

Rule

Turn Order is determined during Setup.

SECTION_ID: TURN_ORDER

Turn Order

Rule

Turn Order determines the sequence in which Player positions are resolved.

Rule

Turn Order is established during Setup.

Rule

After Turn Order is established, it remains unchanged unless a rule specifically states otherwise.

Rule

When a Player's position in Turn Order is reached, resolve that position according to the Player's current state.

Rule

A Surviving Player takes a normal Player Turn.

Rule

A Zombie Player takes a Zombie Turn according to RULES_EXTENSION_01_ZOMBIES.

Rule

A Fallen Player resolves Rising as a Zombie according to RULES_EXTENSION_01_ZOMBIES.

Rule

A Removed Player's position is skipped.

Rule

After the final position in Turn Order is resolved, play returns to the first position in Turn Order.

SECTION_ID: PLAYER_TURN

Player Turn

Definition

A Player Turn is a Surviving Player's opportunity to perform Actions and resolve Player Turn effects.

Rule

Each Surviving Player takes one Player Turn when their position in Turn Order is reached.

Rule

A Player Turn follows the Turn Sequence.

Rule

Fallen Players, Zombie Players, and Removed Players do not take normal Player Turns.

Rule

Zombie Turns and Rising as a Zombie are defined in RULES_EXTENSION_01_ZOMBIES.

SECTION_ID: TURN_SEQUENCE

Turn Sequence

Rule

A Player resolves the following sequence during their Turn:

1. Perform Turn Actions.

2. Resolve the End of Turn Process.

3. Complete the Turn.

Rule

A Player may voluntarily end their Turn before using all available Turn Actions.

Rule

Unused Turn Actions are resolved during the End of Turn Process.

SECTION_ID: ACTIVE_PLAYER

Active Player

Definition

The Player currently taking a Turn.

Rule

Whenever a rule refers to "the Active Player," it refers to the Player whose Turn is currently being resolved.

SECTION_ID: END_OF_TURN_PROCESS

End of Turn Process

Rule

The standard End of Turn Process is resolved only during a Surviving Player's normal Player Turn.

Procedure

  1. Determine how many Turn Actions the Active Player did not spend.
  2. The Active Player gains [TURN_ACTION_REFUND] for each unspent Turn Action.
  3. Check whether the Active Player's Portrait is in a Cube Room according to 07_DUNGEON_BOMBS.
  4. If the Active Player is in a Cube Room, resolve any applicable Cube Room End Effects according to 07_DUNGEON_BOMBS.
  5. If Death, Player Fall, or Final Death is triggered, resolve the applicable procedure immediately.
  6. If the Active Player becomes a Fallen Player or Removed Player before the Dungeon Bomb Step begins, end the Turn immediately without resolving a Dungeon Bomb Step.
  7. If the Active Player remains a Surviving Player, resolve the standard Dungeon Bomb Step.
  8. If the Active Player becomes a Fallen Player or Removed Player during an already-begun Dungeon Bomb Step, complete the interrupted Dungeon Bomb resolution as far as its rules allow, then complete the Turn.
  9. Complete the Turn.

Rule

A Zombie Player does not resolve the standard End of Turn Process.

Rule

A Zombie Player resolves the Zombie End of Turn Process according to RULES_EXTENSION_01_ZOMBIES.

Rule

A Fallen Player or Removed Player does not resolve an End of Turn Process.

Reference

RULES_EXTENSION_01_ZOMBIES > FALL_DURING_ACTIVE_TURN (Fall During the Active Player's Turn)

Reference

RULES_EXTENSION_01_ZOMBIES > ZOMBIE_END_OF_TURN_PROCESS (Zombie End of Turn Process)

SECTION_ID: DUNGEON_BOMB_STEP

Dungeon Bomb Step

Rule

The Dungeon Bomb Step occurs during the End of Turn Process.

Rule

A Surviving Active Player resolves the standard Dungeon Bomb Step according to 07_DUNGEON_BOMBS.

Rule

A Zombie Active Player resolves the Zombie Dungeon Bomb Step according to RULES_EXTENSION_01_ZOMBIES.

Rule

A Fallen Player or Removed Player does not resolve a Dungeon Bomb Step.

Procedure

  1. The eligible Active Player resolves the top card of the Dungeon Bomb Deck according to the applicable Dungeon Bomb procedure.
  2. If the resolved card or effect requires placement, place it according to 07_DUNGEON_BOMBS or RULES_EXTENSION_01_ZOMBIES.
  3. If Death, Player Fall, or Final Death is triggered, resolve the applicable procedure immediately.

SECTION_ID: COMBAT_ENCOUNTERS

Combat Encounters

Rule

Certain game effects may initiate a Combat Encounter.

Rule

A Combat Encounter temporarily interrupts normal gameplay.

Rule

Combat Encounters are resolved completely before normal gameplay resumes.

Rule

When a Combat Encounter ends, play resumes from the point at which it was interrupted.

Rule

If Death, Player Fall, or Final Death occurs during a Combat Encounter, pause Combat and resolve the applicable procedure immediately before Combat continues or ends.

Rule

A Player who dies, falls, or resolves Final Death is removed from the current Combat Encounter and from Combat Order.

Rule

After the applicable procedure, continue the Combat Encounter only if its current Combat End Condition is still met.

Rule

If the Active Player is no longer a Surviving Player after the applicable procedure, the Active Player's Player Turn ends after the Combat Encounter and any interrupted effect are resolved as far as possible.

SECTION_ID: DEATH

Death

Rule

Death interrupts normal gameplay immediately when triggered.

Rule

The Death Process must be fully resolved before gameplay continues.

Rule

The Death Process is defined in 09_DEATH_AND_VICTORY.

Rule

Another rule may replace the normal Death Process with a different immediate procedure, such as Player Fall or Final Death.

Rule

When another rule replaces the normal Death Process, resolve that procedure before gameplay continues.

SECTION_ID: VICTORY_CHECKS

Victory Checks

Rule

Whenever a Death Process is completed, check whether only one Surviving Player remains.

Rule

Whenever a Player falls, check whether only one Surviving Player remains before looting or preparing that Player to rise as a Zombie.

Rule

If only one Surviving Player remains, Victory occurs immediately.

SECTION_ID: GAME_END

Game End

Rule

The game ends immediately when Victory occurs.

Rule

The surviving Player is declared the winner of Viva La Dungeon.

Official attribution

This reference is designed to define rules precisely. It is not a step-by-step learn-to-play guide and does not replace the official game components. These rules define the core systems but do not include the full commercial game contents, cards, art, components, or final product materials.

Official rules for Viva La Dungeon, a tabletop dungeon-battle-royale board game created by The Lich, featuring art by Greedmaw Coffin, and published by Zontco. Viva La Dungeon is a Zontco product.

© 2026 Zontco. All rights reserved.

Preferred citation

Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.