Zontco

Player Structure

Player Structure defines the game state, play area, statistics, attributes, and equipment structure associated with a Player in the Viva La Dungeon board game.

Viva La Dungeon Official Rules Reference A Zontco board game created by The Lich, featuring art by Greedmaw Coffin.

Source metadata

File ID

04_PLAYER_STRUCTURE

File name

Viva La Dungeon Player Structure

Version

1.0

Status

Active

Canonical definition

Player Structure is the authoritative rules source for the persistent game state associated with each Player. It defines how a Player's Character, Portrait, Patron Mat, Stats, Attributes, Health, Defense, Kaos, equipment slots, Backpack, Equipped Loot, Mystic Dagger access, and Plot Armor are represented and interpreted during play.

Authoritative for

Player Area

The personal play area maintained by each Player.

Characters

The Character controlled by each Player.

Portraits

The physical game piece used to represent a Player on the Map.

Map Position

The Room occupied by a Player's Portrait.

Patron Mats

The primary location used to organize a Player's game state.

Patron Bonuses

Bonuses provided by Patrons and active from Setup unless stated otherwise.

Stats

Brawn, Quickness, Vitality, Charm, and Intellect.

Attributes

Health, Defense, and Kaos.

Health Tracking

Current Health, Health Cap, Health Marker use, and Death trigger threshold.

Defense Sources

Sources associated with a Player that may affect Defense.

Kaos Tracking

Starting Kaos, current Kaos, Kaos Marker use, and maximum value rule.

Armor Slots

The Armor Slot structure on the Patron Mat.

Weapon Slots

The Melee Weapon Slot and Ranged Weapon Slot structure on the Patron Mat.

Backpack Slots

The Backpack Slot count and basic storage rules.

Equipped Loot

The definition and effect status of Loot occupying the appropriate slot.

Mystic Dagger

The non-Loot, non-Equipped Damage value available to every Player.

Plot Armor

The special starting Loot Card associated with a Player during Setup.

Notes

This document defines the structure of a Player's game state.

Procedures involving Actions, Combat, Looting, and Death are defined in their respective system documents.

SECTION_ID: VARIABLES

Variables

Rule

When this document references a Variable by name, use the value listed in this section unless another rule specifically states otherwise.

Variable Value
BACKPACK_SLOT_COUNT 3
MYSTIC_DAGGER_BASE_DAMAGE 2

Related rules: Backpack, Mystic Dagger.

SECTION_ID: PLAYER_AREA

Player Area

Rule

Each Player maintains a personal play area.

Rule

A Player's play area contains all game components associated with that Player.

Player Area Contents

  • Patron Mat
  • Character
  • Health Marker
  • Kaos Marker
  • Inventory
  • Dungeon Bomb Stack
  • Statuses and associated tokens

Rule

A Player's Portrait is associated with that Player but is normally located on the Map rather than in the Player's personal play area.

Related rules: Inventory, Dungeon Bomb Stacks.

SECTION_ID: CHARACTER

Character

Rule

Each Player controls exactly one Character.

Rule

A Character Card displays the Character's Stats and Starting Attributes.

Rule

A Character remains under the control of its Player until removed from the game.

Rule

A Character Card is distinct from the Player's Portrait.

Rule

The Character Card defines the Player's Stats and Starting Attributes.

Rule

The Portrait represents that Player's location on the Map.

Related rules: Character Selection, Portrait.

SECTION_ID: PORTRAIT

Portrait

Rule

Each Player has one Portrait associated with their Character.

Rule

A Portrait is the physical game piece used to represent a Player on the Map.

Rule

A Player's Portrait occupies one Room at a time.

Rule

A Player's current Room is the Room occupied by that Player's Portrait.

Rule

Movement changes the Room occupied by the Player's Portrait.

Rule

Effects that refer to a Player's location, Room, adjacent Room, or Map position use that Player's Portrait unless a rule specifically states otherwise.

Rule

A Portrait is not Loot.

Rule

A Portrait is not Equipped.

Rule

A Portrait does not occupy a slot on the Patron Mat.

Related rules: Starting Room Placement, Move Action.

SECTION_ID: PATRON_MAT

Patron Mat

Rule

Each Player uses one Patron Mat.

Rule

The Patron Mat is the primary location used to organize the Player's game state.

Patron Mat Contents

  • Character Area
  • Health Track
  • Kaos Track
  • Armor Slots
  • Weapon Slots
  • Backpack

Rule

A Patron Mat also identifies the Player's Patron.

Related rules: Patron Selection, Equipment Slots.

SECTION_ID: PATRON_BONUS

Patron Bonus

Rule

Each Patron provides a Patron Bonus.

Rule

Patron Bonuses become active during Setup.

Rule

Patron Bonuses remain active unless a rule specifically states otherwise.

Related rules: Starting Attribute Setup.

SECTION_ID: STATS

Stats

Rule

Characters possess Stats.

The Five Stats

  • Brawn
  • Quickness
  • Vitality
  • Charm
  • Intellect

Rule

Stats modify Checks and other game effects as defined elsewhere.

Rule

If a Character Card does not display a Stat, that Stat is treated as +0 unless a rule specifically states otherwise.

Related rules: Stat Checks, Calculate Stat.

SECTION_ID: CALCULATE_STAT

Calculate Stat

Rule

A Player's current Stat is calculated from that Player's printed Stat and all applicable Stat modifiers.

Rule

The printed Stat is the Stat value displayed on the Character Card.

Rule

If a Character Card does not display a Stat, that printed Stat is treated as +0 unless a rule specifically states otherwise.

Formula

current Stat = printed Stat + applicable Stat bonuses - applicable Stat penalties

Stat Modifier Sources

  • Patron Mat
  • Equipped Loot
  • Stored Loot that specifically provides a Stat modifier while stored
  • Statuses
  • Dungeon Bomb effects
  • Random Encounter effects
  • Other game effects that specifically modify Stats
  • Additional effects printed on the Character Card

Rule

A source modifies a Stat only if that source or another rule specifically states that it modifies that Stat.

Rule

Equipped Armor provides its printed Stat bonuses unless the Armor Card specifically states otherwise.

Rule

Equipped Weapons provide printed Stat bonuses only if the Weapon Card or another rule specifically states that they do.

Rule

Stored Loot does not provide Stat bonuses unless that Loot or another rule specifically states that it provides Stat bonuses while stored.

Rule

A Stat modifier applies only while its source is active.

Rule

When a Stat modifier source is equipped, stored, discarded, used, taken, stolen, removed, covered, flipped face down, or otherwise made active or inactive, recalculate any affected current Stat immediately.

Rule

When a Check, Damage calculation, or other game effect uses a Stat, use the Player's current value for that Stat unless a rule specifically states otherwise.

Rule

If a Stat changes during a Check or Damage calculation, use the Stat value that is current at the time that Check or Damage calculation is resolved.

Rule

Changing Vitality during play does not change Health Cap, Starting Defense, or current Defense unless a rule specifically states otherwise.

Related rules: Loot and Stat Bonuses, Final Result.

SECTION_ID: ATTRIBUTES

Attributes

Rule

Players possess Attributes.

Primary Attributes

  • Health
  • Defense
  • Kaos

Rule

Attributes may increase or decrease during play.

SECTION_ID: STARTING_ATTRIBUTES

Starting Attributes

Rule

Starting Attributes are Attribute values displayed on a Character Card.

Starting Attributes Include

  • Health Cap
  • Starting Defense
  • Starting Kaos

Rule

Starting Attributes are used during Setup to establish a Player's initial game state.

Rule

Vitality has already been incorporated into Health Cap and Starting Defense.

Rule

A Player does not add Vitality to Health Cap or Starting Defense during play unless a rule specifically states otherwise.

SECTION_ID: HEALTH

Health

Rule

Health represents a Player's remaining survivability.

Rule

A Player tracks their current Health using a Health Marker.

Rule

During Setup, a Player's current Health is initially set equal to their Health Cap before applying Setup effects.

Rule

Setup effects may increase or decrease a Player's current Health and/or Health Cap as instructed.

Rule

A Player's Health may not exceed their Health Cap unless a rule specifically states otherwise.

Rule

If a Player's Health reaches zero or lower, Death is triggered immediately.

Related rules: Death Trigger, Heal vs Gain.

SECTION_ID: HEALTH_CAP

Health Cap

Rule

Health Cap is indicated on the Character Card.

Rule

Vitality has already been incorporated into the Character's Health Cap and is not added to Health Cap during play unless a rule specifically states otherwise.

Rule

Game effects may increase or decrease a Player's Health Cap.

SECTION_ID: DEFENSE

Defense

Rule

Defense is a Target Number used by Attacks and other game effects that specifically use Defense.

Rule

Using Defense as a Target Number does not make a Check an Attack Check, Attack, Combat Action, or Combat Encounter unless the rule creating that effect specifically says so.

Rule

Starting Defense is indicated on the Character Card.

Rule

Vitality has already been incorporated into Starting Defense and is not added to Defense during play unless a rule specifically states otherwise.

Rule

Defense may be affected by Defense sources associated with the Player.

Rule

Defense sources may include the Character Card, Patron Mat, Loot, Statuses, and other game effects.

Rule

A Defense source only modifies Defense if that source or another rule specifically states that it does.

Rule

A Player does not track a separate Defense change during Setup unless a rule specifically instructs them to.

Rule

The detailed Defense calculation is defined in 06_COMBAT_ENCOUNTER.

Related rules: Target Number, Calculate Defense.

SECTION_ID: KAOS

Kaos

Rule

Starting Kaos is indicated on the Character Card.

Rule

During Setup, a Player's current Kaos is initially set equal to their Starting Kaos before applying Setup effects.

Rule

Setup effects may increase or decrease a Player's current Kaos as instructed.

Rule

A Player tracks Kaos using a Kaos Marker.

Rule

Kaos may be gained and spent throughout the game.

Rule

A Player's Kaos has no maximum value unless a rule specifically states otherwise.

Related rules: Kaos.

SECTION_ID: ARMOR_SLOTS

Armor Slots

Rule

Each Patron Mat contains five Armor Slots.

Rule

Each Armor Slot may contain one Armor Card or one Plot Armor Card.

Rule

Only Armor Cards and Plot Armor may occupy Armor Slots.

Rule

An Armor Card or Plot Armor occupying an Armor Slot is Equipped.

Related rules: Armor Slots, Plot Armor.

SECTION_ID: WEAPON_SLOTS

Weapon Slots

Rule

Each Patron Mat contains two Weapon Slots.

Rule

Each Weapon Slot may contain one Weapon Card.

Rule

One Weapon Slot is designated for Melee Weapons.

Rule

One Weapon Slot is designated for Ranged Weapons.

Rule

Only Weapon Cards may occupy Weapon Slots.

Rule

A Weapon occupying a Weapon Slot is Equipped.

Related rules: Weapon Slots.

SECTION_ID: BACKPACK

Backpack

Rule

Each Patron Mat contains BACKPACK_SLOT_COUNT Backpack Slots.

Rule

Any type of Loot may be stored in the Backpack unless a rule specifically states otherwise.

Rule

Each Backpack Slot may contain one Loot Card.

Rule

Loot stored in the Backpack is not Equipped unless a rule specifically states otherwise.

Related rules: Backpack Slots.

SECTION_ID: EQUIPPED_LOOT

Equipped Loot

Rule

Loot is Equipped when it occupies the appropriate slot on a Patron Mat.

Rule

Equipped Loot provides its game effects unless the Loot Card or another rule specifically states otherwise.

Rule

Stored Loot does not provide its game effects unless a rule specifically states otherwise.

Related rules: Equipped Loot, Stored Loot.

SECTION_ID: MYSTIC_DAGGER

Mystic Dagger

Rule

Every Player has access to the Mystic Dagger.

Rule

The Mystic Dagger is not Loot.

Rule

The Mystic Dagger is not Equipped.

Rule

The Mystic Dagger does not occupy a Weapon Slot.

Rule

The Mystic Dagger may be used by rules that specifically reference the Mystic Dagger or Mystic Dagger Damage.

Rule

Mystic Dagger Damage is a Damage value available to every Player.

Rule

If a rule instructs a Player to apply Mystic Dagger Damage without specifying Melee or Ranged, that Player chooses Melee Mystic Dagger Damage or Ranged Mystic Dagger Damage when the Damage is applied.

Rule

Melee Mystic Dagger Damage equals MYSTIC_DAGGER_BASE_DAMAGE plus current Brawn.

Rule

Ranged Mystic Dagger Damage equals MYSTIC_DAGGER_BASE_DAMAGE plus current Quickness.

Rule

Mystic Dagger Damage may not be reduced below 1.

Rule

Applying Mystic Dagger Damage does not create an Attack, Combat Action, Attack Check, or Combat Encounter unless the rule applying it specifically states otherwise.

Rule

The detailed Combat rules for using the Mystic Dagger during a Combat Encounter are defined in 06_COMBAT_ENCOUNTER.

Formula

Melee Mystic Dagger Damage = MYSTIC_DAGGER_BASE_DAMAGE + current Brawn

Formula

Ranged Mystic Dagger Damage = MYSTIC_DAGGER_BASE_DAMAGE + current Quickness

Related rules: Mystic Dagger in Combat, Damage Calculation.

SECTION_ID: PLOT_ARMOR

Plot Armor

Rule

Plot Armor is a special starting Loot Card associated with a Player during Setup.

Rule

Plot Armor occupies one Armor Slot.

Rule

Plot Armor is Equipped while occupying an Armor Slot.

Rule

The detailed rules for Plot Armor are defined in 08_LOOT_AND_INVENTORY.

Related rules: Plot Armor, Plot Armor Setup.

Official attribution

This reference is designed to define rules precisely. It is not a step-by-step learn-to-play guide and does not replace the official game components. These rules define the core systems but do not include the full commercial game contents, cards, art, components, or final product materials.

Official rules for Viva La Dungeon, a tabletop dungeon-battle-royale board game created by The Lich, featuring art by Greedmaw Coffin, and published by Zontco. Viva La Dungeon is a Zontco product.

© 2026 Zontco. All rights reserved. Please credit: Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.

Preferred citation

Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.