File ID
Core Weapon Deck
The Viva La Dungeon Core Weapon Deck defines the core Weapon Loot cards used in the Viva La Dungeon board game, including Weapon names, combat modes, slot eligibility, Damage dice, quantities, and printed component descriptions.
Source metadata
Canonical definition
This page is the official component reference for the Core Weapon Deck used in the Viva La Dungeon board game. Each listed component is a Weapon Loot card unless another rule specifically states otherwise.
This document is intended to be plug-in-play. The Weapons in this deck can be played on any map or ruleset unless a specific rule says otherwise.
Dependencies
Dependency
00_ONTOLOGY
Provides canonical vocabulary for Weapon, Weapon Deck, Melee, Ranged, Damage Die, d4, d6, d8, and d10.
Dependency
05_ACTIONS
Provides the Take A Shot Action reference used by ranged Weapons.
Dependency
06_COMBAT_ENCOUNTER
Provides Melee Attack and Ranged Attack references.
Dependency
08_LOOT_AND_INVENTORY
Provides Weapon Slot rules and equipment references.
Used by
03_SETUP05_ACTIONS06_COMBAT_ENCOUNTER08_LOOT_AND_INVENTORY
Core Weapon Deck rules
Rule
Weapon Loot cards
Each component listed in this document is a Weapon Loot card in the Weapon Deck unless another rule specifically states otherwise.
Rule
Damage Die use
Each component listed in this document uses its listed Damage Die when a rule instructs the Player to use that Weapon’s Damage Die.
Core Weapon card list
Weapon cards are grouped by combat mode. Each row has a stable HTML ID for direct linking, citation, and rules-reference use.
Core melee Weapons
Each Weapon listed in this section is a Melee Weapon. Each may occupy the Melee Weapon Slot and is available for Melee Attacks while Equipped unless another rule specifically states otherwise.
| Weapon | Component ID | Mode | Slot eligibility | Damage Die | Quantity | Printed description |
|---|---|---|---|---|---|---|
| Skull | WEAPON_CORE_SKULL |
Melee | Melee Weapon Slot | d4 | 1 | Skull (m) 1d4 |
| Stick | WEAPON_CORE_STICK |
Melee | Melee Weapon Slot | d4 | 1 | Stick (m) 1d4 |
| Hand Scythe | WEAPON_CORE_HAND_SCYTHE |
Melee | Melee Weapon Slot | d6 | 1 | Hand Scythe (m) 1d6 |
| Shortsword | WEAPON_CORE_SHORTSWORD |
Melee | Melee Weapon Slot | d6 | 1 | Shortsword (m) 1d6 |
| Flail | WEAPON_CORE_FLAIL |
Melee | Melee Weapon Slot | d6 | 1 | Flail (m) 1d6 |
| Mace | WEAPON_CORE_MACE |
Melee | Melee Weapon Slot | d6 | 1 | Mace (m) 1d6 |
| Giant Femur | WEAPON_CORE_GIANT_FEMUR |
Melee | Melee Weapon Slot | d8 | 1 | Giant Femur (m) 1d8 |
| Two-Handed Sword | WEAPON_CORE_TWO_HANDED_SWORD |
Melee | Melee Weapon Slot | d10 | 1 | Two-Handed Sword (m) 1d10 |
Core ranged Weapons
Each Weapon listed in this section is a Ranged Weapon. Each may occupy the Ranged Weapon Slot and is available for Ranged Attacks and Take A Shot while Equipped unless another rule specifically states otherwise.
| Weapon | Component ID | Mode | Slot eligibility | Damage Die | Quantity | Printed description |
|---|---|---|---|---|---|---|
| Sling | WEAPON_CORE_SLING |
Ranged | Ranged Weapon Slot | d4 | 1 | Sling (r) 1d4 |
| Hand Crossbow | WEAPON_CORE_HAND_CROSSBOW |
Ranged | Ranged Weapon Slot | d6 | 1 | Hand Crossbow (r) 1d6 |
| Shortbow | WEAPON_CORE_SHORTBOW |
Ranged | Ranged Weapon Slot | d6 | 1 | Shortbow (r) 1d6 |
Core ranged and melee Weapons
Each Weapon listed in this section is both a Melee Weapon and a Ranged Weapon. Each may occupy either the Melee Weapon Slot or the Ranged Weapon Slot.
A Weapon in this section is available only for the attack mode matching the Weapon Slot it currently occupies unless another rule specifically states otherwise.
| Weapon | Component ID | Mode | Slot eligibility | Damage Die | Quantity | Printed description |
|---|---|---|---|---|---|---|
| Handaxe | WEAPON_CORE_HANDAXE |
Melee / Ranged | Melee Weapon Slot or Ranged Weapon Slot | d6 | 1 | Handaxe (m/r) 1d6 |
Quick reference
d4 Weapons
Skull, Stick, Sling
Three core Weapons use a d4 Damage Die.
d6 Weapons
Hand Scythe, Shortsword, Flail, Mace, Hand Crossbow, Shortbow, Handaxe
Seven core Weapons use a d6 Damage Die.
d8 Weapons
Giant Femur
One core Weapon uses a d8 Damage Die.
d10 Weapons
Two-Handed Sword
One core Weapon uses a d10 Damage Die.
Official attribution
This reference is designed to define rules precisely. It is not a step-by-step learn-to-play guide and does not replace the official game components. These rules define the core systems but do not include the full commercial game contents, cards, art, components, or final product materials.
Official rules for Viva La Dungeon, a tabletop dungeon-battle-royale board game created by The Lich, featuring art by Greedmaw Coffin, and published by Zontco. Viva La Dungeon is a Zontco product.
© 2026 Zontco. All rights reserved. Please credit: Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.
Preferred citation
Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.