Zontco

Level 1 Random Encounter Deck

This page defines the Level 1 Random Encounter Deck for the Viva La Dungeon board game, including card identities, names, quantities, subtext, completion options, Check options, rewards, Event Reward indicators, penalties, and manual clarifications.

This is a component reference file for rules clarity and archive use. It is not a print-and-play file and does not replace the official Viva La Dungeon board game components.

Viva La Dungeon Official Rules Reference A Zontco board game created by The Lich, featuring art by Greedmaw Coffin.

Component reference summary

File ID

RANDOM_ENCOUNTERS_LEVEL_ONE

Defines the Level 1 Random Encounter Deck for Viva La Dungeon.

Version

0.2

Status: ACTIVE.

Component Type

Card Deck

Component type: Card. Deck ID: RANDOM_ENCOUNTER_DECK_LEVEL_1.

Level

Level 1

These Random Encounters are intended for Level 1 unless another rule or setup instruction says otherwise.

What this page defines

This page is authoritative for Level 1 Random Encounter Deck contents, card definitions, component IDs, names, quantities, subtext, Encounter Completion Options, Check Completion Options, option rewards, Event Reward indicators, Encounter Penalties, and manual clarifications.

This page does not redefine the general Random Encounter resolution procedure. Random Encounter drawing, Encountering Player identification, option selection, success, failure, Event Rewards, Encounter Penalties, discard behavior, Death interactions, Loot interactions, Dungeon Bomb interactions, and Combat interactions are defined in the Random Encounters rules page.

Level 1 Random Encounter Deck rules

Each component listed in this document is a Random Encounter card in the Level 1 Random Encounter Deck unless another rule specifically states otherwise.

The Level 1 Random Encounter Deck contains 12 Random Encounter cards.

Each Level 1 Random Encounter component listed in this document has COMPONENT_QUANTITY: 1 unless another quantity is listed.

Each Level 1 Random Encounter is resolved according to the Random Encounters rules unless the card specifically states otherwise.

Card index

Random Encounter

The Grub Hunter

Charm 10 option. Heal reward for successful coolness.

Random Encounter

Skeleton Duelist

Intellect 10 or Quickness 15 option. Event Reward possible.

Random Encounter

Headless Skeleton

Charm 10 or Quickness 15 option. Event Reward possible.

Random Encounter

Vampire Babies

Charm 10 or Vitality 15 option. Event Reward possible.

Random Encounter

The Ghoul

Intellect 10 or Brawn 15 option. Event Reward possible.

Random Encounter

Flaming Zombie!

Quickness 10 or Brawn 15 option. Event Reward possible.

Random Encounter

The Glesh Wall

Vitality 10 or Intellect 15 option. Event Reward possible.

Random Encounter

A Giant Skull

Quickness 10 option. Penalty: 1d8 Damage.

Random Encounter

Geoff

Brawn 10 or Charm 15 option. Event Reward possible.

Level 1 Random Encounters

Random Encounter Card

The Grub Hunter

COMPONENT_ID: LEVEL1_GRUBHUNTER

If you're cool, he may help. It's free for his bro.

Quantity: 1 Level 1 Check Option

Encounter Completion Options

  • Option: Be cool

    Type: Check

    Check: Charm 10

    Reward: Heal 1d6 + Vitality Health

Encounter Penalty

No penalty.

Manual Clarification

If the Encountering Player's Character is The Grub Hunter's Brother, that Player auto-succeeds at the Charm Check and may resolve the Option Reward.

Random Encounter Card

Skeleton Duelist

COMPONENT_ID: LEVEL1_SKELETON_DUELIST

Signals silently.

Quantity: 1 Level 1 Event Reward

Encounter Completion Options

  • Option: Decline the duel

    Type: Check

    Check: Intellect 10

  • Option: Win the duel

    Type: Check

    Check: Quickness 15

    Reward: Event Reward

Encounter Penalty

1d6 Damage

Manual Clarification

[TBD]

Random Encounter Card

Headless Skeleton

COMPONENT_ID: LEVEL1_HEADLESS_SKELETON

It's got an axe!

Quantity: 1 Level 1 Event Reward

Encounter Completion Options

  • Option: Be a guard

    Type: Check

    Check: Charm 10

  • Option: Dodge the axe

    Type: Check

    Check: Quickness 15

    Reward: Event Reward

Encounter Penalty

1d6 Damage

Manual Clarification

[TBD]

Random Encounter Card

Vampire Babies

COMPONENT_ID: LEVEL1_VAMPIRE_BABIES

Cute. But suck.

Quantity: 1 Level 1 Event Reward

Encounter Completion Options

  • Option: Coo them to sleep

    Type: Check

    Check: Charm 10

  • Option: Take the bites

    Type: Check

    Check: Vitality 15

    Reward: Event Reward

Encounter Penalty

1d6 Damage

Manual Clarification

[TBD]

Random Encounter Card

The Ghoul

COMPONENT_ID: LEVEL1_GHOUL

A danger goob.

Quantity: 1 Level 1 Event Reward

Encounter Completion Options

  • Option: Outsmart

    Type: Check

    Check: Intellect 10

  • Option: Beat down

    Type: Check

    Check: Brawn 15

    Reward: Event Reward

Encounter Penalty

1d6 Damage

Manual Clarification

[TBD]

Random Encounter Card

Flaming Zombie!

COMPONENT_ID: LEVEL1_FLAMING_ZOMBIE

Hot zedded.

Quantity: 1 Level 1 Event Reward

Encounter Completion Options

  • Option: Run!

    Type: Check

    Check: Quickness 10

  • Option: Fisticuffs!

    Type: Check

    Check: Brawn 15

    Reward: Event Reward

Encounter Penalty

1d6+2 Damage

Manual Clarification

[TBD]

Random Encounter Card

Skeletal Hands...

COMPONENT_ID: LEVEL1_SKELETAL_HANDS

grasp you from the shadows.

Quantity: 1 Level 1 Check Option

Encounter Completion Options

  • Option: Break free

    Type: Check

    Check: Brawn 10

Encounter Penalty

1d6 Damage

Manual Clarification

[TBD]

Random Encounter Card

Lair of the Goob

COMPONENT_ID: LEVEL1_LAIR_OF_THE_GOOB

Let's find the loot.

Quantity: 1 Level 1 Event Reward

Encounter Completion Options

  • Option: Stand the smell

    Type: Check

    Check: Vitality 15

    Reward: Event Reward

Encounter Penalty

1d4 Damage

Manual Clarification

[TBD]

Random Encounter Card

The Glesh Wall

COMPONENT_ID: LEVEL1_GLESH_WALL

has opened beneath you.

Quantity: 1 Level 1 Event Reward

Encounter Completion Options

  • Option: Swim out

    Type: Check

    Check: Vitality 10

  • Option: Solve the puzzle

    Type: Check

    Check: Intellect 15

    Reward: Event Reward

Encounter Penalty

1d6 Damage

Manual Clarification

[TBD]

Random Encounter Card

A Giant Skull

COMPONENT_ID: LEVEL1_GIANT_SKULL

is rolling towards you!

Quantity: 1 Level 1 Check Option

Encounter Completion Options

  • Option: Jump in an eye

    Type: Check

    Check: Quickness 10

Encounter Penalty

1d8 Damage

Manual Clarification

[TBD]

Random Encounter Card

Geoff

COMPONENT_ID: LEVEL1_GEOFF

says no.

Quantity: 1 Level 1 Event Reward

Encounter Completion Options

  • Option: Push past

    Type: Check

    Check: Brawn 10

  • Option: Let's figure Geoff out

    Type: Check

    Check: Charm 15

    Reward: Event Reward

Encounter Penalty

1d6 Damage

Manual Clarification

[TBD]

Random Encounter Card

Can you survive

COMPONENT_ID: LEVEL1_NECKROMANCERS_BOOK

the Neckromancer's book?

Quantity: 1 Level 1 Rare Magic Reward

Encounter Completion Options

  • Option: Recognize it for what it is

    Type: Check

    Check: Intellect 15

    Modifier: The Neckromancer's Champion gets +5 to the roll.

    Reward: You may search the Rare Magic deck for The Sword Named Bill and equip him if available.

Encounter Penalty

1d4 Damage

Manual Clarification

Search only the Rare Magic Deck, not discard piles or Player Inventories. Reveal The Sword Named Bill if found. The Encountering Player gains The Sword Named Bill and may equip him according to the card's Option Reward. If equipping The Sword Named Bill displaces Loot, resolve that displaced Loot according to 08_LOOT_AND_INVENTORY. Shuffle the Rare Magic Deck afterward. If The Sword Named Bill is not in the Rare Magic Deck, no Loot is gained.

Manual clarification note

Manual Clarification provides manual-facing explanation, examples, timing notes, or edge-case clarification for a card.

Manual Clarification does not create a new card effect unless another rule specifically states otherwise.

If Manual Clarification contradicts printed card text, the contradiction must be resolved by updating the printed card text or creating a card-specific rule.

Official attribution

This reference is designed to define rules precisely. It is not a step-by-step learn-to-play guide and does not replace the official game components. These rules define the core systems but do not include the full commercial game contents, cards, art, components, or final product materials.

Official rules for Viva La Dungeon, a tabletop dungeon-battle-royale board game created by The Lich, featuring art by Greedmaw Coffin, and published by Zontco. Viva La Dungeon is a Zontco product.

© 2026 Zontco. All rights reserved. Please credit: Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.

Preferred citation

Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.

Play beyond the ordinary. Zontco.