File ID
RANDOM_ENCOUNTERS_LEVEL_ONE
Defines the Level 1 Random Encounter Deck for Viva La Dungeon.
This page defines the Level 1 Random Encounter Deck for the Viva La Dungeon board game, including card identities, names, quantities, subtext, completion options, Check options, rewards, Event Reward indicators, penalties, and manual clarifications.
This is a component reference file for rules clarity and archive use. It is not a print-and-play file and does not replace the official Viva La Dungeon board game components.
This page is authoritative for Level 1 Random Encounter Deck contents, card definitions, component IDs, names, quantities, subtext, Encounter Completion Options, Check Completion Options, option rewards, Event Reward indicators, Encounter Penalties, and manual clarifications.
This page does not redefine the general Random Encounter resolution procedure. Random Encounter drawing, Encountering Player identification, option selection, success, failure, Event Rewards, Encounter Penalties, discard behavior, Death interactions, Loot interactions, Dungeon Bomb interactions, and Combat interactions are defined in the Random Encounters rules page.
Each component listed in this document is a Random Encounter card in the Level 1 Random Encounter Deck unless another rule specifically states otherwise.
The Level 1 Random Encounter Deck contains 12 Random Encounter cards.
Each Level 1 Random Encounter component listed in this document has COMPONENT_QUANTITY: 1 unless another quantity is listed.
Each Level 1 Random Encounter is resolved according to the Random Encounters rules unless the card specifically states otherwise.
Random Encounter
Charm 10 option. Heal reward for successful coolness.
Random Encounter
Intellect 10 or Quickness 15 option. Event Reward possible.
Random Encounter
Charm 10 or Quickness 15 option. Event Reward possible.
Random Encounter
Charm 10 or Vitality 15 option. Event Reward possible.
Random Encounter
Intellect 10 or Brawn 15 option. Event Reward possible.
Random Encounter
Quickness 10 or Brawn 15 option. Event Reward possible.
Random Encounter
Brawn 10 option. Penalty: 1d6 Damage.
Random Encounter
Vitality 15 option. Event Reward possible.
Random Encounter
Vitality 10 or Intellect 15 option. Event Reward possible.
Random Encounter
Quickness 10 option. Penalty: 1d8 Damage.
Random Encounter
Brawn 10 or Charm 15 option. Event Reward possible.
Random Encounter
Intellect 15 option. May find The Sword Named Bill.
Random Encounter Card
COMPONENT_ID: LEVEL1_GRUBHUNTER
If you're cool, he may help. It's free for his bro.
Option: Be cool
Type: Check
Check: Charm 10
Reward: Heal 1d6 + Vitality Health
No penalty.
If the Encountering Player's Character is The Grub Hunter's Brother, that Player auto-succeeds at the Charm Check and may resolve the Option Reward.
Random Encounter Card
COMPONENT_ID: LEVEL1_SKELETON_DUELIST
Signals silently.
Option: Decline the duel
Type: Check
Check: Intellect 10
Option: Win the duel
Type: Check
Check: Quickness 15
Reward: Event Reward
1d6 Damage
[TBD]
Random Encounter Card
COMPONENT_ID: LEVEL1_HEADLESS_SKELETON
It's got an axe!
Option: Be a guard
Type: Check
Check: Charm 10
Option: Dodge the axe
Type: Check
Check: Quickness 15
Reward: Event Reward
1d6 Damage
[TBD]
Random Encounter Card
COMPONENT_ID: LEVEL1_VAMPIRE_BABIES
Cute. But suck.
Option: Coo them to sleep
Type: Check
Check: Charm 10
Option: Take the bites
Type: Check
Check: Vitality 15
Reward: Event Reward
1d6 Damage
[TBD]
Random Encounter Card
COMPONENT_ID: LEVEL1_GHOUL
A danger goob.
Option: Outsmart
Type: Check
Check: Intellect 10
Option: Beat down
Type: Check
Check: Brawn 15
Reward: Event Reward
1d6 Damage
[TBD]
Random Encounter Card
COMPONENT_ID: LEVEL1_FLAMING_ZOMBIE
Hot zedded.
Option: Run!
Type: Check
Check: Quickness 10
Option: Fisticuffs!
Type: Check
Check: Brawn 15
Reward: Event Reward
1d6+2 Damage
[TBD]
Random Encounter Card
COMPONENT_ID: LEVEL1_SKELETAL_HANDS
grasp you from the shadows.
Option: Break free
Type: Check
Check: Brawn 10
1d6 Damage
[TBD]
Random Encounter Card
COMPONENT_ID: LEVEL1_LAIR_OF_THE_GOOB
Let's find the loot.
Option: Stand the smell
Type: Check
Check: Vitality 15
Reward: Event Reward
1d4 Damage
[TBD]
Random Encounter Card
COMPONENT_ID: LEVEL1_GLESH_WALL
has opened beneath you.
Option: Swim out
Type: Check
Check: Vitality 10
Option: Solve the puzzle
Type: Check
Check: Intellect 15
Reward: Event Reward
1d6 Damage
[TBD]
Random Encounter Card
COMPONENT_ID: LEVEL1_GIANT_SKULL
is rolling towards you!
Option: Jump in an eye
Type: Check
Check: Quickness 10
1d8 Damage
[TBD]
Random Encounter Card
COMPONENT_ID: LEVEL1_GEOFF
says no.
Option: Push past
Type: Check
Check: Brawn 10
Option: Let's figure Geoff out
Type: Check
Check: Charm 15
Reward: Event Reward
1d6 Damage
[TBD]
Random Encounter Card
COMPONENT_ID: LEVEL1_NECKROMANCERS_BOOK
the Neckromancer's book?
Option: Recognize it for what it is
Type: Check
Check: Intellect 15
Modifier: The Neckromancer's Champion gets +5 to the roll.
Reward: You may search the Rare Magic deck for The Sword Named Bill and equip him if available.
1d4 Damage
Search only the Rare Magic Deck, not discard piles or Player Inventories. Reveal The Sword Named Bill if found. The Encountering Player gains The Sword Named Bill and may equip him according to the card's Option Reward. If equipping The Sword Named Bill displaces Loot, resolve that displaced Loot according to 08_LOOT_AND_INVENTORY. Shuffle the Rare Magic Deck afterward. If The Sword Named Bill is not in the Rare Magic Deck, no Loot is gained.
Manual Clarification provides manual-facing explanation, examples, timing notes, or edge-case clarification for a card.
Manual Clarification does not create a new card effect unless another rule specifically states otherwise.
If Manual Clarification contradicts printed card text, the contradiction must be resolved by updating the printed card text or creating a card-specific rule.
This reference is designed to define rules precisely. It is not a step-by-step learn-to-play guide and does not replace the official game components. These rules define the core systems but do not include the full commercial game contents, cards, art, components, or final product materials.
Official rules for Viva La Dungeon, a tabletop dungeon-battle-royale board game created by The Lich, featuring art by Greedmaw Coffin, and published by Zontco. Viva La Dungeon is a Zontco product.
© 2026 Zontco. All rights reserved. Please credit: Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.
Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.
Play beyond the ordinary. Zontco.