Zombies Summary ZOMBIES_SUMMARY
Summary: When the Zombies extension is used, the first time a Surviving Player's Health reaches zero or lower, pause the current process and resolve the Zombie Conversion Gate.
Summary: During the Zombie Conversion Gate, count Surviving Players as if the Player whose Health reached zero or lower is no longer Surviving.
Summary: If exactly one Surviving Player remains, Victory occurs immediately and the Player whose Health reached zero or lower does not become a Zombie Player.
Summary: If Victory does not occur, resolve the Zombie Conversion Process.
Summary: If Zombie Conversion was triggered by Combat Damage, a Pre-Zombie Loot Opportunity may occur before the Player becomes a Zombie Player.
Summary: A Zombie Player keeps their Portrait, draws a Zombie Card, sets their new Health, ignores their Patron Bonus, loses their remaining Inventory, and becomes non-surviving.
Summary: Zombie Players remain in Turn Order and take Zombie Turns.
Summary: During a Zombie Turn, a Zombie Player may take two Zombie Actions.
Summary: The standard Zombie Actions are Zombie Move and Zombie Attack.
Summary: Zombie Players draw Dungeon Bombs during their Zombie End of Turn Process, but Dungeon Bombs affect them only if the card specifically mentions Zombies.
Summary: Zombie Players cannot win the game.
Summary: If exactly one Surviving Player remains, that Player wins even if Zombie Players are still on the Map.
Summary: When a Zombie Player's Health reaches zero or lower, that Zombie Player resolves Final Death and is removed from the game.