Zontco

Core Weapon Deck

The Viva La Dungeon Core Weapon Deck defines the core Weapon Loot cards used in the Viva La Dungeon board game, including Weapon names, combat modes, slot eligibility, Damage dice, quantities, and printed component descriptions.

Viva La Dungeon Official Rules Reference A Zontco board game created by The Lich, featuring art by Greedmaw Coffin.

Source metadata

File ID

LOOT_WEAPONS_CORE

File name

Viva La Dungeon Core Weapon Deck

Version

0.1

Status

Active

Game component type

Card

Canonical definition

This page is the official component reference for the Core Weapon Deck used in the Viva La Dungeon board game. Each listed component is a Weapon Loot card unless another rule specifically states otherwise.

This document is intended to be plug-in-play. The Weapons in this deck can be played on any map or ruleset unless a specific rule says otherwise.

Authoritative for

  • Core Weapon Deck contents
  • Core Weapon card definitions
  • Weapon component IDs
  • Weapon names
  • Weapon quantities
  • Weapon combat modes
  • Weapon slot eligibility
  • Weapon Damage dice
  • Weapon printed descriptions

Dependencies

Dependency

00_ONTOLOGY

Provides canonical vocabulary for Weapon, Weapon Deck, Melee, Ranged, Damage Die, d4, d6, d8, and d10.

Dependency

05_ACTIONS

Provides the Take A Shot Action reference used by ranged Weapons.

Dependency

06_COMBAT_ENCOUNTER

Provides Melee Attack and Ranged Attack references.

Dependency

08_LOOT_AND_INVENTORY

Provides Weapon Slot rules and equipment references.

Used by

  • 03_SETUP
  • 05_ACTIONS
  • 06_COMBAT_ENCOUNTER
  • 08_LOOT_AND_INVENTORY

Core Weapon Deck rules

Rule

Weapon Loot cards

Each component listed in this document is a Weapon Loot card in the Weapon Deck unless another rule specifically states otherwise.

Rule

Damage Die use

Each component listed in this document uses its listed Damage Die when a rule instructs the Player to use that Weapon’s Damage Die.

Core Weapon card list

Weapon cards are grouped by combat mode. Each row has a stable HTML ID for direct linking, citation, and rules-reference use.

Core melee Weapons

Each Weapon listed in this section is a Melee Weapon. Each may occupy the Melee Weapon Slot and is available for Melee Attacks while Equipped unless another rule specifically states otherwise.

Weapon Component ID Mode Slot eligibility Damage Die Quantity Printed description
Skull WEAPON_CORE_SKULL Melee Melee Weapon Slot d4 1 Skull (m) 1d4
Stick WEAPON_CORE_STICK Melee Melee Weapon Slot d4 1 Stick (m) 1d4
Hand Scythe WEAPON_CORE_HAND_SCYTHE Melee Melee Weapon Slot d6 1 Hand Scythe (m) 1d6
Shortsword WEAPON_CORE_SHORTSWORD Melee Melee Weapon Slot d6 1 Shortsword (m) 1d6
Flail WEAPON_CORE_FLAIL Melee Melee Weapon Slot d6 1 Flail (m) 1d6
Mace WEAPON_CORE_MACE Melee Melee Weapon Slot d6 1 Mace (m) 1d6
Giant Femur WEAPON_CORE_GIANT_FEMUR Melee Melee Weapon Slot d8 1 Giant Femur (m) 1d8
Two-Handed Sword WEAPON_CORE_TWO_HANDED_SWORD Melee Melee Weapon Slot d10 1 Two-Handed Sword (m) 1d10

Core ranged Weapons

Each Weapon listed in this section is a Ranged Weapon. Each may occupy the Ranged Weapon Slot and is available for Ranged Attacks and Take A Shot while Equipped unless another rule specifically states otherwise.

Weapon Component ID Mode Slot eligibility Damage Die Quantity Printed description
Sling WEAPON_CORE_SLING Ranged Ranged Weapon Slot d4 1 Sling (r) 1d4
Hand Crossbow WEAPON_CORE_HAND_CROSSBOW Ranged Ranged Weapon Slot d6 1 Hand Crossbow (r) 1d6
Shortbow WEAPON_CORE_SHORTBOW Ranged Ranged Weapon Slot d6 1 Shortbow (r) 1d6

Core ranged and melee Weapons

Each Weapon listed in this section is both a Melee Weapon and a Ranged Weapon. Each may occupy either the Melee Weapon Slot or the Ranged Weapon Slot.

A Weapon in this section is available only for the attack mode matching the Weapon Slot it currently occupies unless another rule specifically states otherwise.

Weapon Component ID Mode Slot eligibility Damage Die Quantity Printed description
Handaxe WEAPON_CORE_HANDAXE Melee / Ranged Melee Weapon Slot or Ranged Weapon Slot d6 1 Handaxe (m/r) 1d6

Quick reference

d4 Weapons

Skull, Stick, Sling

Three core Weapons use a d4 Damage Die.

d6 Weapons

Hand Scythe, Shortsword, Flail, Mace, Hand Crossbow, Shortbow, Handaxe

Seven core Weapons use a d6 Damage Die.

d8 Weapons

Giant Femur

One core Weapon uses a d8 Damage Die.

d10 Weapons

Two-Handed Sword

One core Weapon uses a d10 Damage Die.

Official attribution

This reference is designed to define rules precisely. It is not a step-by-step learn-to-play guide and does not replace the official game components. These rules define the core systems but do not include the full commercial game contents, cards, art, components, or final product materials.

Official rules for Viva La Dungeon, a tabletop dungeon-battle-royale board game created by The Lich, featuring art by Greedmaw Coffin, and published by Zontco. Viva La Dungeon is a Zontco product.

© 2026 Zontco. All rights reserved. Please credit: Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.

Preferred citation

Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.