File ID
Core Common Magic Deck
The Viva La Dungeon Core Common Magic Deck defines the core Common Magic Loot used in the Viva La Dungeon board game Common Magic Deck, including Common Magic names, component IDs, quantities, Magic Forms, and printed component descriptions.
Source metadata
Canonical definition
This page is the official component reference for the Core Common Magic Deck used in the Viva La Dungeon board game. Each listed component is a Common Magic Loot card in the Common Magic Deck unless another rule specifically states otherwise.
This document is intended to be plug-in-play. The Common Magic Loot in this deck can be played on any map or ruleset unless a specific rule says otherwise.
This file defines component identity and printed card text. It does not create additional card effects beyond the card text and the rules stated in this document.
Dependencies
Dependency
00_ONTOLOGY
Dependency
01_CORE_CONCEPTS
Dependency
04_PLAYER_STRUCTURE
Dependency
05_ACTIONS
Dependency
06_COMBAT_ENCOUNTER
Dependency
07_DUNGEON_BOMBS
Dependency
08_LOOT_AND_INVENTORY
Dependency
10_RANDOM_ENCOUNTERS
Used by
03_SETUP05_ACTIONS06_COMBAT_ENCOUNTER07_DUNGEON_BOMBS08_LOOT_AND_INVENTORY10_RANDOM_ENCOUNTERS- Future card-specific Common Magic documentation
Reference
00_ONTOLOGY> Common Magic Deck00_ONTOLOGY> Loot00_ONTOLOGY> Card01_CORE_CONCEPTS> HEAL_VS_GAIN (Heal vs Gain)01_CORE_CONCEPTS> KAOS (Kaos)01_CORE_CONCEPTS> REROLL_TOKENS (Reroll Tokens)04_PLAYER_STRUCTURE> HEALTH (Health)04_PLAYER_STRUCTURE> DEFENSE (Defense)04_PLAYER_STRUCTURE> PORTRAIT (Portrait)05_ACTIONS> FREE_ACTIONS (Free Actions)05_ACTIONS> MOVE_ACTION (Move Action)05_ACTIONS> HIDDEN_STATUS_AND_ACTIONS (Hidden Status and Actions)06_COMBAT_ENCOUNTER> COMBAT_TURN (Combat Turn)06_COMBAT_ENCOUNTER> DISENGAGE (Disengage)07_DUNGEON_BOMBS> DUNGEON_BOMB_STEP (Dungeon Bomb Step)08_LOOT_AND_INVENTORY> MAGIC_LOOT (Magic Loot)08_LOOT_AND_INVENTORY> CONSUMABLE_LOOT (Consumable Loot)08_LOOT_AND_INVENTORY> LOOT_MANAGEMENT_WINDOW (Loot Management Window)08_LOOT_AND_INVENTORY> DISCARDING_LOOT (Discarding Loot)10_RANDOM_ENCOUNTERS> RANDOM_ENCOUNTER (Random Encounter)
Core Common Magic Deck Rules
SECTION_ID
CORE_COMMON_MAGIC_DECK_RULES
- Each component listed in this document is a Common Magic Loot card in the Common Magic Deck unless another rule specifically states otherwise.
- The Core Common Magic Deck contains 20 Common Magic cards.
- Each Common Magic component listed in this document has a COMPONENT_QUANTITY.
- MAGIC_FORM identifies how a Magic Loot card functions.
- The standard Magic Forms supported by this document are: CONSUMABLE, WEAPON, ARMOR, OTHER.
- A Common Magic card remains a Common Magic card even if its MAGIC_FORM allows it to function as a Consumable, Weapon, Armor, or other card-specific form.
- A Common Magic card is drawn from and discarded to the Common Magic Deck and Common Magic discard pile unless another rule specifically states otherwise.
- A Common Magic card with MAGIC_FORM: CONSUMABLE follows Consumable Loot rules.
- A Common Magic card with MAGIC_FORM: WEAPON follows Weapon Loot rules only if the card text, this document, or another rule specifically states that it functions as a Weapon.
- A Common Magic card with MAGIC_FORM: ARMOR follows Armor Loot rules only if the card text, this document, or another rule specifically states that it functions as Armor.
- Common Magic card effects are resolved according to their card text and the applicable core rules.
- Common Magic stored in the Backpack does not provide passive effects unless the card specifically states that it provides effects while stored in the Backpack.
- If Common Magic card text conflicts with a general rule in this document, the Common Magic card text applies to that card unless another rule specifically states otherwise.
- MANUAL_CLARIFICATION provides manual-facing explanation, examples, timing notes, or edge-case clarification for a card.
- MANUAL_CLARIFICATION does not create a new card effect unless another rule specifically states otherwise.
- If MANUAL_CLARIFICATION contradicts COMPONENT_DESCRIPTION, the contradiction must be resolved by updating the COMPONENT_DESCRIPTION or creating a card-specific rule.
Rule references
08_LOOT_AND_INVENTORY> MAGIC_LOOT (Magic Loot)08_LOOT_AND_INVENTORY> CONSUMABLE_LOOT (Consumable Loot)08_LOOT_AND_INVENTORY> WEAPON_LOOT (Weapon Loot)08_LOOT_AND_INVENTORY> ARMOR_LOOT (Armor Loot)08_LOOT_AND_INVENTORY> DISCARDING_LOOT (Discarding Loot)
Core Common Magic Consumables
SECTION_ID
CORE_COMMON_MAGIC_CONSUMABLES
- Each component listed in this section is a Common Magic Loot card in the Common Magic Deck.
- Each component listed in this section has MAGIC_FORM: CONSUMABLE.
- Each component listed in this section is Consumable Loot.
- Each component listed in this section is used according to its COMPONENT_DESCRIPTION.
- Each component listed in this section is discarded after use unless the card specifically states otherwise.
Core Common Magic card list
Common Magic cards are listed from the canonical source text. Each row has a stable HTML ID for direct linking, citation, and rules-reference use.
| Common Magic | Component ID | Magic Form | Quantity | Printed description | Manual clarification |
|---|---|---|---|---|---|
| Heal Potion | CORE_HEAL_POTION |
CONSUMABLE | 3 | Heal 1d6+Vitality Health. Free Action! Discard to use. | [TBD] |
| Kaos Cheese | CORE_KAOS_CHEESE |
CONSUMABLE | 2 | Gain 1d4 Kaos. Free Action! Discard to use. | [TBD] |
| Scroll of Shield | CORE_SCROLL_OF_SHIELD |
CONSUMABLE | 2 | Gain +5+Vitality Defense until your next Player or Combat Turn. Free Action! Discard to use. | [TBD] |
| Potion of the Cat | CORE_POTION_OF_THE_CAT |
CONSUMABLE | 1 | Set your Quickness Roll to 19. Free Action! Discard to use. | [TBD] |
| Portal Gem | CORE_PORTAL_GEM |
CONSUMABLE | 2 | Place your Portrait in any Room. Free Action! Discard to use. | [TBD] |
| Scroll of NoBomb | CORE_SCROLL_OF_NOBOMB |
CONSUMABLE | 1 | Ignore the effects of any face-up Dungeon Bomb. Free Action! Discard to use. | [TBD] |
| Potion of Haste | CORE_POTION_OF_HASTE |
CONSUMABLE | 2 | Move 2 Rooms on your next Move action. Free Action! Discard to use. | [TBD] |
| Scroll of Invisibility | CORE_SCROLL_OF_INVISIBILITY |
CONSUMABLE | 1 | You are Hidden until your next turn. Moving will not remove Hidden. Free Action! Discard to use. | [TBD] |
| Dungeon Dodge Gem | CORE_DUNGEON_DODGE_GEM |
CONSUMABLE | 2 | Ignore one Random Encounter, or use to Disengage from a Combat. Free Action! Discard to use. | [TBD] |
| Silver d20 of Reroll | CORE_REROLL_D20 |
CONSUMABLE | 2 | Reroll ANY 1 of your rolls. Free Action! Discard to use. | [TBD] |
| Secret Cache! | CORE_SECRET_CACHE |
CONSUMABLE | 1 | Draw a Rare Magic Loot card. Free Action! Discard to use. | [TBD] |
Quick reference
Deck count
20 Common Magic cards
The Core Common Magic Deck contains 20 Common Magic cards.
Magic Form
CONSUMABLE
Each component listed in CORE_COMMON_MAGIC_CONSUMABLES has MAGIC_FORM: CONSUMABLE.
Consumable Loot
Core Common Magic Consumables
Each component listed in CORE_COMMON_MAGIC_CONSUMABLES is Consumable Loot.
Manual clarification
[TBD]
Each listed component includes MANUAL_CLARIFICATION: [TBD].
Official attribution
This reference is designed to define rules precisely. It is not a step-by-step learn-to-play guide and does not replace the official game components. These rules define the core systems but do not include the full commercial game contents, cards, art, components, or final product materials.
Official rules for Viva La Dungeon, a tabletop dungeon-battle-royale board game created by The Lich, featuring art by Greedmaw Coffin, and published by Zontco. Viva La Dungeon is a Zontco product.
© 2026 Zontco. All rights reserved. Please credit: Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.
Preferred citation
Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.